done for now
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using System;
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using System.IO;
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using System.Diagnostics;
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using Pgm;
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class PgmCreatorDemo {
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//TYPICAL USAGE OF THE PGMCREATOR CLASS:
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static void MakeLenaBlackWhite() {
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// for the specification of PGM-Files, see: http://netpbm.sourceforge.net/doc/pgm.html
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// A byte-array is used for storing the gray-color-values.
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// The img has the size 256x256 pixel;
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// Each pixel has a gray-color-value from 0-255 (0...black, 255...white).
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// Note also that the FIRST dimension (row-index) corresponds
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// to the x-Coordinate (!!!) in the image, the second dimension (col-index)
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// to the y-coordinate (!!!). The y coordinate goes from up to down!
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// Thus, an index of [50, 250] is at the left and bottom of the image.
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// (The Write/ReadPGM-Methods internally transpose the matrix.)
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// Open Lena, make it black-white (threshold is the value 128), and save it:
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try {
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byte[,] lenaImgData = PgmCreator.ReadPgmFile("lena.pgm");
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for (int x = 0; x < lenaImgData.GetLength(0); x++) {
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for (int y = 0; y < lenaImgData.GetLength(1); y++) {
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if (lenaImgData[x, y] < 128) lenaImgData[x, y] = 0;
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else lenaImgData[x, y] = 255;
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}
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}
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PgmCreator.WritePgmFile("lena_black_white.pgm", lenaImgData, PgmType.P5);
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Console.WriteLine("Success making Lena black-white!");
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}
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catch (FileNotFoundException e) {
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Console.WriteLine("Where ist the file? " + e.Message);
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}
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catch (FormatException e) {
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Console.WriteLine("Wrong file format: " + e.Message);
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}
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catch (Exception e) {
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Console.WriteLine(e.Message);
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}
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}
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static void Main(string[] args) {
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TestBinaryAndASCIIFormat();
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MakeLenaBlackWhite();
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}
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//Helper Method which produces a byte-array representing a gradient image:
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private static byte[,] ProduceGradientImage() {
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byte[,] imgData = new byte[256, 256];
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// fill the imgData-Array with the gray-color-values:
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for (int y = 0; y < imgData.GetLength(1); y++) {
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for (int x = 0; x < imgData.GetLength(0); x++) {
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// produce a gray-color gradient image:
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// top-left corner: black, bottom-right corner: white.
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// Note that x and y go from 0 to 255, so x/2 + y/2 cannot exceed the value 254.
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imgData[x, y] = (byte)(x / 2 + y / 2);
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}
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}
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return imgData;
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}
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//Tests whether both pgm file formats work:
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private static void TestBinaryAndASCIIFormat() {
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byte[,] imgData = ProduceGradientImage();
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byte[,] readDataAscii;
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byte[,] readDataBinary;
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try {
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// write imgData to P2 file (ascii):
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PgmCreator.WritePgmFile("testASCII.pgm", imgData, PgmType.P2);
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// read from P2 file (ascii):
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readDataAscii = PgmCreator.ReadPgmFile("testASCII.pgm");
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// write image data to P5 file (binary):
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PgmCreator.WritePgmFile("testBinary.pgm", readDataAscii, PgmType.P5);
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// read P5 file (binary):
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readDataBinary = PgmCreator.ReadPgmFile("testBinary.pgm");
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//check if the image loaded from the P2-type file (ascii)
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//is the same as from the P5-type file (binary):
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for (int y = 0; y < imgData.GetLength(1); y++) {
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for (int x = 0; x < imgData.GetLength(0); x++) {
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Debug.Assert(readDataAscii[x,y] == readDataBinary[x,y]);
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}
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}
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Console.WriteLine("Success in testing two generated files of both types!");
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} catch (Exception e) {
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Console.WriteLine(e.Message);
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}
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}
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}
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107
Program.cs
107
Program.cs
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using System;
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using Pgm;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.IO;
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using System.Text;
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using System.Drawing;
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using System.Threading.Tasks;
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using System.Drawing.Imaging;
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namespace task_78
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namespace task_78
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{
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{
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class Program
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public class Program
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{
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{
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static void Main(string[] args) {
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static void Main(string[] args) {
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Font inFont = readFont(Directory.GetCurrentDirectory() + "\\font.pgm");
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if (inFont == null)
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return;
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writeFont(inFont, "font_print.bmp");
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Console.ReadLine();
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}
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static Font readFont(string path) {
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return new Font(PgmCreator.ReadPgmFile(path));
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}
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/// <summary>
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/// Saves all Font.Char-Objects listed within the Font class into a new bmp file.
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/// </summary>
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/// <param name="font"></param>
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/// <param name="path"></param>
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static void writeFont(Font font, string path) {
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// create a new bmp with with equal dimensions to the font's data array.
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Bitmap bmp = new Bitmap(font.data.GetLength(0), font.data.GetLength(1));
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// incrementor to not draw every character into the same spot.
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int shift = 0;
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// Iterate through all characters
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foreach (Font.Char c in font.chars) {
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for (int x = 0; x < c.w; x++) {
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for (int y = 0; y < c.h; y++) {
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// Print every single pixel of each character
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try {
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bmp.SetPixel(shift + x, y, Color.FromArgb(255, c.data[x, y], c.data[x, y], c.data[x, y]));
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} catch(Exception e) {
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Console.WriteLine(e.Message);
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}
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}
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}
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// Shift Char.Width pixels to the right + 1 Pixel for Seperation.
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shift += c.w + 1;
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}
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bmp.Save(path);
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Console.WriteLine("Bitmap saved!");
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}
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}
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public class Font {
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public byte[,] data { get; private set; }
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public List<Char> chars { get; private set; }
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public Font(byte[,] data) {
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this.chars = new List<Char>();
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this.data = data;
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this.getCharacters();
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}
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/// <summary>
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/// attempts to read all characters stored in the data[,] information by splitting all characters using the grayscale value of '150' as given in the task.
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/// all readable characters will be stored in the chars-List<Char>
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/// </summary>
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private void getCharacters() {
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int i = 0, count = 0;
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// a new list, containing byte[]s to store the vertical row of pixels for each character
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List<byte[]> strip = new List<byte[]>();
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// clear the character list, just in case this font was already written before.
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chars.Clear();
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do {
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// Do we have a seperating greyscale code?
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if (data[i, 0] == 150 && i > 0) {
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// create a new 2 dimensional byte where we can temporarily write the character into
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byte[,] c = new byte[strip.Count, strip[0].Length];
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for (int j = 0; j < strip.Count; j++) {
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for (int k = 0; k < strip[0].Length; k++) {
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c[j, k] = strip[j][k];
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}
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}
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// increment the char counter
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count++;
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// add a new char struct to the list
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chars.Add(new Font.Char { key = "c_" + count, data = c, w = c.GetLength(0), h = c.GetLength(1) });
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// clear the strip storage for the next character
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strip.Clear();
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Console.WriteLine("Found Character " + count);
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} else {
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// if no seperating color code was detected, we add another byte[] to the strip list
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byte[] s = new byte[data.GetLength(1)];
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for(int j = 0; j < s.Length; j++) {
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s[j] = data[i, j];
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}
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strip.Add(s);
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}
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} while (i++ < data.GetLength(0) - 1);
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}
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public struct Char
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{
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public string key;
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public byte[,] data;
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public int w, h;
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}
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}
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}
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}
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}
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}
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<ItemGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Core" />
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<Reference Include="System.Drawing" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Xml" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Compile Include="PgmCreator.cs" />
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<Compile Include="PgmCreatorDemo.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<None Include="App.config" />
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<None Include="App.config" />
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<None Include="font.pgm">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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</ItemGroup>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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