add incremental operators but fuck up the stack in the process
This commit is contained in:
parent
bef91ed928
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63cdc61c74
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@ -0,0 +1,21 @@
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MIT License
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Copyright (c) [2025] [David Neumaier, Qrakhen]
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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@ -850,16 +850,16 @@ public class Digester : ISteppable<Token>
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return Token.Error(errorMessage);
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}
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internal bool Match(T type)
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internal bool Match(T type, bool exact = true)
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{
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if (!Check(type))
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if (!Check(type, exact))
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return false;
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Next();
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return true;
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}
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internal bool Check(T type)
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=> Current.Type == type;
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internal bool Check(T type, bool exact = true)
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=> exact ? Current.Type == type : (Current.Type & type) > 0;
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internal void ErrorAt(Token token, string errorMessage)
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=> ReportError(token, errorMessage);
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@ -76,15 +76,8 @@ public static class ExpressionParser
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case TokenType.BitwiseRight:
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digester.Emit(OpCode.BitwiseRight);
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break;
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case TokenType.Increment:
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digester.EmitConstant(new Value(1L));
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digester.Emit(OpCode.Increment);
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break;
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case TokenType.Decrement:
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digester.EmitConstant(new Value(1L));
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digester.Emit(OpCode.Decrement);
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break;
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default:
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throw new QampException($"Unexpected token in binary expression: {operatorType}");
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return;
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}
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}
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@ -150,18 +143,6 @@ public static class ExpressionParser
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digester.EmitDynamic(OpCode.Array, length); // digester.MakeConstant(new Value((long)length)));
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}
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static void Increment(Digester digester, bool canAssign)
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{
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digester.ParseExpression();
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digester.Emit(OpCode.Increment);
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}
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static void Decrement(Digester digester, bool canAssign)
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{
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digester.ParseExpression();
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digester.Emit(OpCode.Decrement);
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}
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static void Accessor(Digester digester, bool canAssign)
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{
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digester.ParseExpression();
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@ -227,8 +208,37 @@ public static class ExpressionParser
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Set = OpCode.SetGlobal;
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}
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if (canAssign && digester.Match(TokenType.Equal)) {
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digester.ParseExpression();
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if (canAssign && digester.Match(TokenType.Assignment, false)) {
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var token = digester.Previous.Type;
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if (token == TokenType.Increment || token == TokenType.Decrement) {
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// In the case of atomic change, we just forge the value ourselves.
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digester.EmitConstant(new Value(1L));
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} else {
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// ... otherwise, we expect an expression on the right-hand side - parse that.
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digester.ParseExpression();
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}
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// Check whether this is just an assignment.
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if (token != TokenType.Equal)
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{
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// Get the variable's value for the operation
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digester.Emit(Get);
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digester.EmitDynamic(variable);
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// Append the operator
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OpCode op = token switch
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{
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TokenType.PlusEqual or TokenType.Increment => OpCode.Add,
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TokenType.MinusEqual or TokenType.Decrement => OpCode.Subtract,
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TokenType.SlashEqual => OpCode.Divide,
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TokenType.StarEqual => OpCode.Multiply,
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TokenType.ModuloEqual => OpCode.Modulo,
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_ => throw new QampException($"Unexpected token at variable assignment: {token}")
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};
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digester.Emit(op);
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}
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// Ultimately set the new value with whatever's on stack now.
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digester.Emit(Set);
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digester.EmitDynamic(variable);
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} else {
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@ -303,15 +313,15 @@ public static class ExpressionParser
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_rules[TokenType.ContextClose] = new Rule(null, null, Weight.None);
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_rules[TokenType.ArrayOpen] = new Rule(Array, Accessor, Weight.Call);
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_rules[TokenType.ArrayClose] = new Rule(null, null, Weight.None);
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_rules[TokenType.PlusEqual] = new Rule(null, Increment, Weight.None); // this is its own compilation operation as x++ calls binary and makes up the atomic change (1) on the spot.
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_rules[TokenType.MinusEqual] = new Rule(null, Decrement, Weight.None); // same as above
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_rules[TokenType.PlusEqual] = new Rule(null, null, Weight.None);
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_rules[TokenType.MinusEqual] = new Rule(null, null, Weight.None);
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_rules[TokenType.Colon] = new Rule(null, Dot, Weight.Call);
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_rules[TokenType.Comma] = new Rule(null, null, Weight.None);
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_rules[TokenType.Dot] = new Rule(null, Dot, Weight.Call);
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_rules[TokenType.Minus] = new Rule(Modifier, Binary, Weight.Term);
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_rules[TokenType.Plus] = new Rule(null, Binary, Weight.Term);
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_rules[TokenType.Increment] = new Rule(Binary, Binary, Weight.Call);
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_rules[TokenType.Decrement] = new Rule(Binary, Binary, Weight.Call);
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_rules[TokenType.Increment] = new Rule(Modifier, Binary, Weight.Call);
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_rules[TokenType.Decrement] = new Rule(Modifier, Binary, Weight.Call);
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_rules[TokenType.BitwiseAnd] = new Rule(Modifier, Binary, Weight.Term);
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_rules[TokenType.BitwiseOr] = new Rule(null, Binary, Weight.Term);
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_rules[TokenType.BitwiseXor] = new Rule(null, Binary, Weight.Term);
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@ -52,8 +52,8 @@ public enum OpCode
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Greater = 0x51,
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Less = 0x52,
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Increment = 0x70, // basically increment by, ++ simply 'makes up' the 1.
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Decrement = 0x71, // same here broren min
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//Increment = 0x70, // basically increment by, ++ simply 'makes up' the 1.
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// = 0x71, // same here broren min
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Array = 0xc0,
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List = 0xc1,
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@ -87,6 +87,8 @@ public class Runner : IDisposable
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_logger.Verbose($"OpCode: {opCode}");
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#endif
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IO.Console.Write($"{opCode}: \n - {string.Join("\n - ", Stack.ToArray().Subset(0, Stack.Count))}");
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if (TestFlag(opCode, Op.F_Operation)) {
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Value result = ValueOperation.Resolve(PopOperation(opCode));
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Push(result);
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@ -260,9 +262,9 @@ public class Runner : IDisposable
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if (items.Is(T.Array))
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items.Ptr.As<Values.Objects.Array>()!.Set(index, value);
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else if (items.Is(T.List))
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items.Ptr.As<Values.Objects.List>()!.Set(index, value);
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items.Ptr.As<List>()!.Set(index, value);
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else if (items.Is(T.Structure))
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items.Ptr.As<Values.Objects.Structure>()!.Set(index, value);
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items.Ptr.As<Structure>()!.Set(index, value);
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else
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return Error($"Unsupported native accessor for type {items.Type}!");
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break;
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@ -274,7 +276,7 @@ public class Runner : IDisposable
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if (!items.Is(T.List))
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return Error($"Can not add {value} to {items} - only lists :[] support the native add <+ operator.");
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items.Ptr.As<Values.Objects.List>()!.Add(value);
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items.Ptr.As<List>()!.Add(value);
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break;
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}
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@ -7,6 +7,6 @@
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<BaseOutputPath>..\Build\</BaseOutputPath>
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<Platforms>AnyCPU;x64</Platforms>
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<DefineConstants>DEV;XD</DefineConstants>
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<DefineConstants>LOG;DEV;XD</DefineConstants>
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</PropertyGroup>
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</Project>
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@ -0,0 +1,151 @@
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# Q&
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## About
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A single-pass byte code interpreter with the ability to pre-compile executables
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into a format that can be efficiently executed by the runtime.
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It serves many features, which are listed a bit further down below.
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This would have officially been the fourth iteration of my language (sqript4),
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but I thought I'd stop with the numbers as people would ask what happened to the
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previous three languages.
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Q& (or Qamp for Q Ampersand) was originally made for my contributions to the
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Advent Of Code 2025, but I thought it's a nice and stable enough concept to be
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sharing it to the public anyway.
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## Usage
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To build **Q&**, you need nothing more than a C# compiler that supports .NET10.
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There are .NET8 compatible versions available, but they are not recommended,
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as **Q&** utilizes all of the performance optimizations .NET10 has to offer.
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After cloning, a simple `dotnet build ./` in the root directory will suffice.
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You can execute pre-compiled .sqi files using `qamp.runtime.exe <filepath> [parameters]`,
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or the REPL/CLI using `qamp.cli.exe [parameters]`.
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If you want to build your own source into pre-compiled instruction files,
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use `qamp.digest.exe <dirpath>` - the digester will look for an `Init()` function
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declared in any of the files, and build the instructions from there.
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## Language & Syntax
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You are free to choose between the classic sqript-style dialect `*~ q <~ 0xf;` or
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the standard dialect, which is strongly inspired by the C# standard: `var q = 0xf;`.
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All of the following examples are written in the classic dialect `--dialect=sqr` or `-d=q`.
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### Syntax
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Most basic Usage:
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```cs
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# this is a comment.
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*~ q <~ 12; # q == 12
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*~ f <~ (n) <: n < 2 ? n : f(n-1) + f(n-2); # fibonacci
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f(12); # 233
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*~ a <~ [1, 2, 3]; # a = [1, 2, 3]
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*~ x <~ a:0 + a:2; # x == 4
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```
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### Assignments
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**Q&** has two distinct ways to assign a value to a variable:
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- By reference `<&`, or
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- By value `<=`.
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Using the auto-assignment operator `<~`, **Q&** will choose the correct assignment based on what
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type the right-hand expression consists of.
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Primitive types will be assigned by value, any object values will be assigned by reference.
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This is strongly inspired by the behaviour that most interpeters implement.
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#### What happens if...
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##### I assign an object by value?
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The entire object will be deep-copied and transfered to the new location.
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See it as a free clone method on basically anything that is considered an object.
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##### I assign a primitive by reference?
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So, assuming that `x` is a primitive (value type), given the instruction `*~ y <& x;`,
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`y` will be assigned as a reference value _pointing_ to the location of `x` - somewhat like a
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pointer in C, but a little smarter.
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##### I do not praise the god emperor of mankind?
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You will be duly punished.
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#### Variable Declaration
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```
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*~ q <~ 0xf;
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```
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#### Variable Declaration
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#### Types
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```
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sig a; signed
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uns b; unsigned
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dec c; decimal
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str d; string
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chr e; character
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bin f; boolean or binary, you can declare bitfields with:
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bin:16 bits; custom bitfield type with 16 bits.
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ref g; reference type, can be explicitely declared:
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ref:sig aRef <& a;
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ptr p; pointer, essentially the same as a ref, but in Q& ptr is the base type of all objects.
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CustomType yourObject; self-explanatory
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any type may be declared as [] array,
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{} dictionary, or [:] list. (non-fixed collection)
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```
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#### Operators, Keywords & their aliases
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```
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*~ var
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:~ const
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<: return
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:> continue
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<+ increment / add
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<- subtract / remove
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:: print
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?: typeof
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<& assign reference
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^~ base
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.~ this
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~( function
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```
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## Customization & Extras
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Some more information about extending and customizing Q& to your needs.
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### Writing Extension Methods
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asdasd
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### Implementing external Libraries
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Implementation is easy.
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Q& is written in C#, and supports basically anything you can wrap in C#.
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All you have to do in order to implement a library is referencing the SDK dll
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which should be located within your `./Build/` folder after building as described above.
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Here's a quick example of how you would implement virtually any library:
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```cs
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using Qrakhen.Qamp.Core;
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using System.Math;
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Value Sqrt(Value number)
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{
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Assert.IsNumber(number);
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if (number.IsDecimal)
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return Math.Sqrt(number.AsDecimal);
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if (number.IsSigned)
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return Math.Sqrt(number.AsSigned);
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if (number.IsUnsigned)
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return Math.Sqrt(number.Unsigned);
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throw new Qrakhen.Qamp.Core.QampException($"Unsupported value type {value}");
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}
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Injector injector = new();
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injector.Register(scope: Scope.Global, name: "sqrt", params: [ ("number", ValueType.Number) ], returns: ValueType.Number);
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injector.Export("desiredPath.sqi");
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```
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That's it - although this being a very simple example, more is possible.
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I will add a few basic implementations of very common libraries in a separate repository soon.
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@ -38,17 +38,15 @@ public enum TokenType
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Operator = 1 << 8,
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Minus = Operator | 1,
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Plus = Operator | 2,
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Decrement = Operator | 3,
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Increment = Operator | 4,
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Slash = Operator | 5,
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Star = Operator | 6,
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Modulo = Operator | 7,
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BitwiseAnd = Operator | 8,
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BitwiseOr = Operator | 9,
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BitwiseXor = Operator | 10,
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BitwiseNot = Operator | 11,
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BitwiseLeft = Operator | 12,
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BitwiseRight = Operator | 13,
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Slash = Operator | 3,
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Star = Operator | 4,
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Modulo = Operator | 5,
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BitwiseAnd = Operator | 6,
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BitwiseOr = Operator | 7,
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BitwiseXor = Operator | 8,
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BitwiseNot = Operator | 9,
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BitwiseLeft = Operator | 10,
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BitwiseRight = Operator | 11,
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Assignment = 1 << 9,
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Equal = Assignment | 1,
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@ -57,6 +55,8 @@ public enum TokenType
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SlashEqual = Assignment | 4,
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StarEqual = Assignment | 5,
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ModuloEqual = Assignment | 6,
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Decrement = Assignment | 7,
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Increment = Assignment | 8,
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Condition = 1 << 10,
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Bang = Condition | 1,
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